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Lara Croft - Shadow of the Tomb Raider | Realtime Game Character | UE5 | Fanart

Lara Croft - Shadow of the Tomb Raider | Realtime Game Character | UE5 | Fanart

I have been a huge fan of the Tomb Raider games since my childhood and they have been a driving force, leading me to follow the career path of becoming a 3D Character Artist. That's why I decided to fully recreate Lara as part of my biggest character project yet. I tried to put everything I learned over the past years into this project so that I would have a benchmark for myself to see how far I've grown and where I can improve further.

I did everything in this project from scratch. No base meshes were used to fully test my abilities. Sculpting of the high poly meshes was done in ZBrush. Clothing was created with Marvelous Designer with additional sculpting work in ZBrush. Maya was used for additional props as well as general retopology and uv mapping. Texturing was done in Substance Painter and the final project assembled in Unreal Engine.

Breakdowns will be added in the following days.